When UX doesn't consider ALL users, shouldn't it be known as "SOME Users' Experience" or... SUX?
Web
Mobile
Desktop
Implementing Accessibility or Design for All
Personalisation
General Public Inclusive Infrastucture (GPII):
Other Topics
- Game Accessibility Resources.
- Accessibility, Crowdsourcing and Human-Based Computation.
- Assistive Technology, especially toolkits and platforms for developing AT.
- Content Accessibility.
- Text-to-speech software.
- Accessibility for Computer Users
- Terminology
Unsorted Links
European Projects
- The website of the European project European Internet Inclusion Initiative EIII (2013-2015) also has a resources page. However, more importantly, the search form helps you find accessibility-related resources on the Web.
- Able to Include:
Using assistive technology to help people with intellectual disabilities use social media.
See also the project's GitHub repositories. - WAI-DEV Project (April 2014 – March 2016)
- COMPARE (ERASMUS+ project)
- eWall. See the downloadable documents.
-
Cardiac: this project aimed
to create a platform that can bring together the various stakeholders in the area of accessible and assistive ICT with a view to identifying research & development gaps, emerging trends, and generate a research agenda roadmap.
- Inclusive Learning Project (Supporting Trainers for an Inclusive Vocational Education and Training).
- ICT4IAL: ICT for Information Accessibility in Learning.
Other unsorted links.